COURSE DESCRIPTION
This course is an introduction to music and sound-art created through the use of computer and electronic systems. This is a studio course, and students will be expected to participate creatively in class by listening, taking an active role in discussions, and making your own work through significant, intelligent uses of technology. Although a component of this class includes learning how to use computers and other technological tools, this is not a "how-to-use technology" course. We will focus primarily on learning enough about technology to realize personal creative projects. There will be *.
This Studio class will explore technology-forward techniques for creating and controlling sound and music systems for composition, research and live performance.
Working in teams or on their own, students will design their own music-rich technology experiences, compose music, design sonic material, and implement their own playable interactive musical projects.
CATALOG DESCRIPTION
Music technology-based research and composition taught in the context of modern computerized production methods. Technical topics include basic principles of music programming languages, digital sound synthesis and sampling, and the use of computer systems for musical control of electronic instruments. Musical topics include a study of important musical works and compositional techniques of the 21st century. Student projects involve hands-on work on a variety of computer programming languages, instruments, and software. This course is a prerequisite for further creative work with Rensselaer’s computer music facilities.
LEARNING OUTCOMES
Students who successfully complete this course will demonstrate...
- an understanding and appreciation of computer music through an awareness of the many disciplines underlying the field including: listening skills, musical theory, musical acoustics, psycho-acoustics, software design and programming, digital audio theory, and digital signal processing.
- basic technical facility in the areas of audio recording, editing, sound synthesis, software development and post production.
- creativity and resourcefulness through the creation and composition of your own sonic projects
EVALUATION
Evaluation is based on the following:
- Homework Assignments/Projects (39%)
- Final Project (41%)
- Attendance/class participation (20%)
CLASS PARTICIPATION
You will be required to present some of your assignments to the class, to show your work within the software environment you used to create it, and to engage the class in discussion of your work. When you are not presenting your own work, you need to be attentive to whoever is presenting, and to engage them in discussion of their work. Failure to participate in class will lower your grade.
ATTENDANCE
You must attend class to succeed in this course.
- Since much of the class is focused on listening to and discussing work in class, attendance is mandatory.
- ** More then two unexcused absences will affect your grade, detracting 1/2 grade each additional 2 unexcused absences. **
- Late arrivals are very disruptive - continued late arrival will affect your grade.
- It should go without saying but no use of mobile devices or personal computers during class time (except for as required by the coursework itself) is acceptable. Continued violations will be treated as an unexcused absence.
STATEMENT REGARDING ACADEMIC INTEGRITY
Collaboration between students in this course when specified by the instructor is encouraged. Likewise, students are encouraged — indeed, to some extent required — to exchange ideas, opinions and information. You are also encouraged to help each other in the lab and with performance, production, and presentation of creative projects.
That being said, all work you submit should be wholly your own. If you collaborate on an assignment (with faculty approval) you must specify which elements of the submitted work are your own and which are someone else's. Lack of proper attribution will be taken as an attempt to pass of another's work as your own.
Plagiarism of any kind is in direct violation of University policy on Academic Dishonesty as defined in the Rensselaer Handbook, and penalties for plagiarism can be severe. In this class you will be expected to attribute due credit to the originator of any ideas, words, sounds, or music which you incorporate substantially into your own work. This applies particularly to citation of sources for sonic "samples" included in your compositions.
The use of automated technical aids (e.g. ChatBots, AI code plugins) is not necessarily forbidden but if used MUST be documented in great detail and discussed with the Professor prior to use in a graded project/assignment.
Submission of any assignment that is in violation of this policy may result in a grade of F for the assignment in question. Violation of this policy will be reported, as defined in the Rensselaer Handbook
DISABILITY SERVICES FOR STUDENTS
Students requiring assistance are encouraged to contact Disability Services: http://doso.rpi.edu/dss to discuss any special accommodations or needs for this course.
OFFICE HOURS
Office Hours for Fall, 2026 will be TBD
FILE UPLOAD LINK (BOX)
COURSE SCHEDULE
The proposed course topics and schedule will be as follows (take note of project due dates!). Based on class progress and interests, this schedule is subject to change. Special topics, guest lectures, supplemental reading, listening and additional assignments to be announced.
Week 2:
Tuesday, 9/1
INTRO MUSIC:
Jolene (feat.
Holly+) by
Holly Herndon
LECTURE:
The Voice(s) of Computer Music History
* Bell Labs:
The Voder
* 2001: A Space Odyssey - HAL's death -
Long YouTube clip
* Max Matthews:
Computer History Museum profile,
Meet Max Mathews, Inventor of First Music App, (Wired, 2011)
* AI Darth Vader in Fortnite:
https://www.youtube.com/watch?v=XuQNkI_0iPY
* Smule:
https://www.smule.com/
* *
I Am T-Pain
* * Magic Piano:
iOS App Store
* * * Lang Lang plays Magic Piano:
Classical Star Lang Lang Plays the iPad During Concert
* * * PATENT:
SYNTHETIC MUSICAL INSTRUMENT WITH PERFORMANCE-AND/OR SKILL-ADAPTIVE SCORE TEMPO
* * * PAPER: Hamilton, R., Smith, J., Wang, G., "Social Composition: Musical Data Systems for Expressive Mobile Music", Leonardo Music Journal, volume 21, 2011. (
link,
.pdf)
LISTENING:
Friday, 9/4
LECTURE: Basics of Digital Audio
Audacity:
download
MUSIC & TECHNOLOGY BINGO:
Sample,
Synth
Frequency Root MIDI (0-127)
Pitch Speed Sharp(#)
Octave Flat(b) Timbre
Partial Equal Temperament C4, D, E, F, G...
Loudness Amplitude Harmonic
Volume Fifth Chromatic
Gain Fourth Diatonic
Note Third Consonance
Scale Major Dissonance
Interval Minor Cent
Mode Perfect Microtone
Chord Sample Period
Sample 44.1 kHz Compact Disc
Sampling Rate 48 kHz 96 kHz
Bit Depth Nyquist Theorem Quantization
Aliasing/Foldback Resolution Distortion
Signal Clipping Noise PCM
Gouge Away Stems:
Box Link
VIDEO (Basic Concepts/Refreshers):
READING:
Week 3:
Tuesday, 9/8
INTRO MUSIC:
Jolene both ways (1981/1973) (Slo-ass version by Jon Oswald/Plunderphonics; orig. Dolly Parton)
Basic Concepts of Sound, Music and Technology (continued)
How Speakers Make Sound:
video (Animagraphs @ YouTube)
TOPICS:
- Composing with recorded sound: Musique Concrete, Soundscape Composition, sample-based composition
LISTENING:
READING / TALKS:
Audio Sources:
ASSIGNMENT #1 (due Thursday, September 17 11:59:59 pm EST):
- Using Audacity or another DAW within which you can cut up, manipulate and process audio, create your own mashup/remix/piece-concrete/soundscape/audio-collage/plunderphonic using any recorded source material. If you're using audio that you yourself did not create for this exercise, please make sure that the final presentation is substantially different than the original, and that the source material has been noticably transformed through your creative efforts.
- Your final project should be at least one-minute long
- Please upload your project to the class Box folder as a .zip archive containing:
- a stereo .wav (44100 or 48000 Hz) mix-down of your final piece
- your _entire_ Audacity project folder (containing the .aup file as well as all your audio)
- a written description of what you were trying to accomplish in this project and how you went about doing so
Friday, 9/11
LISTENING:
Audio Sources:
- Free Sounds: Freesound.org
- Gouge Away Stems: Box Link
- The World... (you have many microphones)
Introduction to Max/MSP and workflow programming basics
Histories of (some) Computer Music Programming Languages
* Dartmouth Symposium on the Future of Computer Music Software: a panel discussion (2002) by Eric Lyon (ft. Max Mathews, Miller Puckette, Gareth Loy, David Zicarelli, James McCartney, Barry Vercoe)
- Computer Music Journal, Winter2002, volume 26, issue 4, pages 13-30 (18p)
* How I learned to love a programming language that does nothing by David Zicarelli
- Computer Music Journal, Winter2002, volume 26, issue 4, pages 44-51 (8p)
* Max at 17 by Miller Puckette
- Computer Music Journal, Winter2002, volume 26, issue 4, pages 31-43 (13p)
"In my experience, computer music software most often arises as a result of interactions between artists and software writers (occasionally embodied in the same person, but not in my own case). This interaction is at best one of mutual enabling and mutual respect. The design of the software cannot help but affect what computer music will sound like, but we software writers must try not to project our own musical ideas through the software. In the best of circumstances, the artists remind us of their needs--which often turn out quite different from what either of us first imagined. To succeed as computer music software writers, then, we need close exposure to high-caliber artists representing a wide variety of concerns. Only then can we can identify features that can solve a variety of different problems when in the hands of very different artists." - Miller Puckette
Max for Live: https://www.ableton.com/en/live/max-for-live/
Pluton by Phillipe Manoury (1988)
Duet for One Pianist by Jean-Claude Risset (1989)
- Overview page by pianist Chrysi Nanou: https://chrysinanou.net/portfolio/duet-for-one-pianist/
- Performance @ Computer History Museum (2004), introduction by Max Mathews: https://youtu.be/Hloic1oBfug?t=4079
- Nanou, C., Hamilton, R., "Historical Virtualization: Analog and Digital Concerns in the Recreation, Modeling and Preservation of Contemporary Piano Repertoire", Leonardo Music Journal, Issue 27, pp.27-31, Dec. 2017, doi: 10.1162/LMJ_a_01004. (.pdf)
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* the cake is a lie